Shogun Challenge Extended #1

General / 02 December 2018

Soooo turns out November has been a very busy time for me so unsurprisingly I have not managed to finish the challenge haha I have been working on this more anyway but not neeearly enough. I am pretty happy with how it's been going so far though so I'm not going to stop, if anything this has only really begun for me really. Progress will be slow until next year but looking forward to getting into this for real haha 




Unity Dungeon WIP 08

General / 01 October 2018

Hey all! 

Not a huge update this time what with the late update last week but I have finished off the remaining white blocked elements so now everything has a texture on it. Only real thing left obviously unfinished is that the mine cart is empty. From here I've got to really think about what else I want to add to the scene now to give it more life. After being able to just work on the thing in front of me for a while, it's going to take a lot of thought now to think up some new elements that will really finish it off.





Unity Dungeon WIP 07

General / 26 September 2018

Hello everyone!

Sorry for the late update, I felt like I just wanted to finish off more of the stone brick before posting but i need to get better at posting exactly at the weekend or I will end up only posting it when its done haha it's a bad habit.

For this update I have finally done the stone bricks! I am definitely happy with how this is shaping up, It's nice seeing the walls in a first pass. It's finally starting to look done. Next up ill polish a few things and start on finishing and adding some props.



Unity Dungeon WIP 06

General / 16 September 2018

Hey everyone,

Back once again this week with some more progress. I honestly have been having a lot of fun with this since coming back to it. The break really made me consider better ways of going about this and its really paying off now I think with the quality. I also spent a few days adding more defined model detail into the big stone slabs, though i realise I need more variations so I will definitely come back to that.

My next target now is all the remaining walls and stairs will be stone bricks to mix up the natural stone with man-made architecture. I've already tested a few methods to get a good look but I think I have settled on what I'm going to do so nothing more to do then get sculpting!

Look forward to the next update and will see you all next week!


  

Unity Dungeon WIP 05

General / 09 September 2018

pheeeew it has been waaaaay too long since my last update haha. First I was preparing to move house, then I was moving, then I was sorting out the new house, then I got lazy and then the new WoW expansion came out so I have been out of action for a while but boy is it good to be back!

I feel a part of the reason I was hesitant to return as well is that I wasn't very happy with the rock walls, it looked weird and blended everything together, So first thing I did was go back and redo all the walls I have done and then some. I am very happy with the new walls and got the workflow down nice and easy. I figured I will mix stone bricks with rock walls to vary up the stone and you will see more of this as it develops. 

I look forward to next weeks update where I will have even more to show!




Unity Dungeon WIP 04

General / 22 May 2018
Hey everyone! Update time again. I have fleshed out the main door section now, definitely still need more in that area to not make it so empty but I might leave that to the final pass.








Unity Dungeon WIP 03

General / 16 May 2018

Hey everyone! Late update this week. Starting slipping back into my old habit of "I'll make an update when I have a little more to show..." which leads me down to only showing updates when it's done haha



Started with getting more into Substance Painter as my experience with it before was a bit more limited. Really impressed with it and only took a day to really get to grips with it full now. Started by finalising and texturing a lot of the wood elements before moving onto the tiles. I realised that I was very scattered with the elements I was finishing so I have now resolved to focus on the area around the main door so at least one area seems more complete.


With the tiles it was nice to get into ZBrush and carve it up, I always really enjoy sculpting destroyed stone haha I made sure to add the cracks and such to the silhouette to really bring out the details more. I decided to do 4 modular tiles which I could replicate across the whole area 




  Here are some of the wood based models I did to start off the whole thing



  



Here I worked out the material for the chains that decorate a bunch of the dungeon. It's almost a shame you can't see them better from the high vantage point.
  


And here are some of the simple paving leading away from the main door. This one I might come back to.


Thanks for checking my update and I look forward to showing you more progress soon!


  

Unity Dungeon WIP 02

General / 05 May 2018

Decided to do my update a little earlier this time as I think I can happily sat that I am done blocking out!

From here on out I will be going back and replacing parts with final models and materials. There's still a good chance I will add more models, props  and details along the way but feeling good about the progress. Looking forward to lots of dungeony goodness.




Unity Dungeon WIP 01

General / 30 April 2018

Hello everyone!

I was ill last weekend so I didn't update but over this last weekend I have been back to work.

As you may notice this is not a Japanese Izakaya and this is because I thought what was best is to show diversity by making a Unity project as well as Unreal ones so I though whats better then a dungeon! For this I have decided to use this concept art by Aras Jamal, Though as you can tell I'll be making some changes along the way.

I haven't used Unity in a few years and definitely a lot of things have changed for the better! I think my heart still belongs to Unreal but I am having a blast so far working on this, it's honestly hard to stop! Luckily everything I have learnt with Unreal the last few years transfers pretty easily to Unity so far so it's been an easy process.

Now onto the reason your here, the art! So far all I have done is block details in to get a lighting idea and layout down. I definitely feel like it's coming together already. I think by the end of this week I will definitely have it all blocked out, ready to replace with final assets.


 


Japanese Izakaya WIP 01

General / 16 April 2018

I have started working on a scene that is loosely based on this drawing by Mary Guo 

So far I have set up a basic block out of the scene with basic lighting. I am mostly working on getting the architectural details detailed and textured so then I can work the counter. Then will come the vast amount of propping as I want the scene to look very alive.


  


  I look forward to continuing it and fleshing it out more as I love this kind of style of environment. I will try to post an update on this every 1-2 weeks to spur on myself if anything