Hey everyone! Late update this week. Starting slipping back into my old habit of "I'll make an update when I have a little more to show..." which leads me down to only showing updates when it's done haha
Started with getting more into Substance Painter as my experience with it before was a bit more limited. Really impressed with it and only took a day to really get to grips with it full now. Started by finalising and texturing a lot of the wood elements before moving onto the tiles. I realised that I was very scattered with the elements I was finishing so I have now resolved to focus on the area around the main door so at least one area seems more complete.
With the tiles it was nice to get into ZBrush and carve it up, I always really enjoy sculpting destroyed stone haha I made sure to add the cracks and such to the silhouette to really bring out the details more. I decided to do 4 modular tiles which I could replicate across the whole area
Here are some of the wood based models I did to start off the whole thing
Here I worked out the material for the chains that decorate a bunch of the dungeon. It's almost a shame you can't see them better from the high vantage point.
And here are some of the simple paving leading away from the main door. This one I might come back to.
Thanks for checking my update and I look forward to showing you more progress soon!
Decided to do my update a little earlier this time as I think I can happily sat that I am done blocking out!
From here on out I will be going back and replacing parts with final models and materials. There's still a good chance I will add more models, props and details along the way but feeling good about the progress. Looking forward to lots of dungeony goodness.
I was ill last weekend so I didn't update but over this last weekend I have been back to work.
As you may notice this is not a Japanese Izakaya and this is because I thought what was best is to show diversity by making a Unity project as well as Unreal ones so I though whats better then a dungeon! For this I have decided to use this concept art by Aras Jamal, Though as you can tell I'll be making some changes along the way.
I haven't used Unity in a few years and definitely a lot of things have changed for the better! I think my heart still belongs to Unreal but I am having a blast so far working on this, it's honestly hard to stop! Luckily everything I have learnt with Unreal the last few years transfers pretty easily to Unity so far so it's been an easy process.
Now onto the reason your here, the art! So far all I have done is block details in to get a lighting idea and layout down. I definitely feel like it's coming together already. I think by the end of this week I will definitely have it all blocked out, ready to replace with final assets.
So far I have set up a basic block out of the scene with basic lighting. I am mostly working on getting the architectural details detailed and textured so then I can work the counter. Then will come the vast amount of propping as I want the scene to look very alive.
I look forward to continuing it and fleshing it out more as I love this kind of style of environment. I will try to post an update on this every 1-2 weeks to spur on myself if anything